peoplenawer.blogg.se

Export a model from 3ds max studio to assimp
Export a model from 3ds max studio to assimp








  1. #Export a model from 3ds max studio to assimp how to#
  2. #Export a model from 3ds max studio to assimp android#

GlDisableClientState(GL_TEXTURE_COORD_ARRAY) GlVertexPointer(3,GL_FLOAT,0,vertexArray) GlEnableClientState(GL_TEXTURE_COORD_ARRAY) Memcpy(vertexArray,&pos,sizeof(float)*3) Īnd that’s it. Memcpy(normalArray,&normal,sizeof(float)*3) ĪiVector3D pos = mesh->mVertices] UvArray = new float įor(int j=0 jmTextureCoords] ĪiVector3D normal = mesh->mNormals] Next create the importer and load your modelĬonst aiScene *scene = importer.ReadFile(filename,aiProcessPreset_TargetRealtime_Fast) //aiProcessPreset_TargetRealtime_Fast has the configs you'll needĪiMesh *mesh = scene->mMeshes //assuming you only want the first mesh

#Export a model from 3ds max studio to assimp how to#

This is a short tutorial of how to use it.įirst download the libraries and link them to your project and add the include files in your include directory.

export a model from 3ds max studio to assimp

A tool to take away all the pain of doing that is Assimp. Not many people have the time and patience to write their own importer/exporter.

export a model from 3ds max studio to assimp

#Export a model from 3ds max studio to assimp android#

I now have my own mesh format can easily get models in my android and webgl apps. It was a lot of work, but the experience it worth it. It was one thing that deterred me for a while from writing a game engine before i finally mustered up the courage to write a mesh exporter for blender and an importer in c++ (for the said game engine). One monster of a problem is loading models.

export a model from 3ds max studio to assimp

I know there are many out there who have problems starting game dev in c++ (or other languages) because of the amount of work it takes.










Export a model from 3ds max studio to assimp